Pyromaniacs are what some would consider too risky I don’t have to explain to you why this is a bad thing. Colonists with this trait have a chance to randomly start fires if their mood drops too low and they find themselves having a breakdown. One trait that many players try to avoid is the Pyromaniac trait. Enough bad moods going around at the wrong time, such as around a raid can be detrimental. Some traits will cause your pawns to start more social fights with other members of the colony and thus, give everyone a negative mood debuff. You may even trap a pawn that you’ve banished and arrest them so you can have them rejoin the colony at a later date.Īnother reason you might want to banish a colonist is if they have an undesirable trait. Banishing a colonist doesn’t have to be the end of their journey. With harsh winters and a dwindling food supply, banishing a colonist may be sad at first but you might realize it is necessary to the colony’s survival. Sometimes you may just find that you have too many colonists to manage.
Why Should You Banish a Colonist You Don’t Need
The banish button is found at the top right of a colonist’s Bio tab, next to the rename button